Struct PrioritySettings
Structure for holding the priority of a camera.
Inherited Members
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Serializable]
public struct PrioritySettings
Fields
Name | Description |
---|---|
Enabled | If false, default priority of 0 will be used. If true, the the Priority field is valid. |
Properties
Name | Description |
---|---|
Value | Priority to use, if Enabled is true |