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    Struct PrioritySettings

    Structure for holding the priority of a camera.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct PrioritySettings

    Fields

    Name Description
    Enabled

    If false, default priority of 0 will be used. If true, the the Priority field is valid.

    Properties

    Name Description
    Value

    Priority to use, if Enabled is true

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