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    Struct CinemachineTrackedDolly.AutoDolly

    Controls how automatic dollying occurs

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct CinemachineTrackedDolly.AutoDolly

    Constructors

    Name Description
    AutoDolly(bool, float, int, int)

    Constructor with specific field values

    Fields

    Name Description
    m_Enabled

    If checked, will enable automatic dolly, which chooses a path position that is as close as possible to the Follow target.

    m_PositionOffset

    Offset, in current position units, from the closest point on the path to the follow target.

    m_SearchRadius

    Search up to this many waypoints on either side of the current position. Use 0 for Entire path

    m_SearchResolution

    We search between waypoints by dividing the segment into this many straight pieces. The higher the number, the more accurate the result, but performance is proportionally slower for higher numbers

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