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    Class CinemachineTargetGroup

    Defines a group of target objects, each with a radius and a weight. The weight is used when calculating the average position of the target group. Higher-weighted members of the group will count more. The bounding box is calculated by taking the member positions, weight, and radii into account.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineTargetGroup
    Implements
    ICinemachineTargetGroup
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [AddComponentMenu("Cinemachine/Helpers/Cinemachine Target Group")]
    [ExecuteAlways]
    [DisallowMultipleComponent]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/CinemachineTargetGroup.html")]
    public class CinemachineTargetGroup : MonoBehaviour, ICinemachineTargetGroup

    Fields

    Name Description
    PositionMode

    How the group's position is calculated

    RotationMode

    How the group's orientation is calculated

    Targets

    The target objects, together with their weights and radii, that will contribute to the group's average position, orientation, and size

    UpdateMethod

    When to update the group's transform based on the position of the group members

    Properties

    Name Description
    BoundingBox

    The axis-aligned bounding box of the group, computed using the targets positions and radii

    IsEmpty

    Return true if there are no members with weight > 0. This returns the cached member state and is only valid after a call to DoUpdate(). If members are added or removed after that call, this will not necessarily return correct information before the next update.

    IsValid

    Returns true if object has not been deleted.

    Sphere

    The bounding sphere of the group, computed using the targets positions and radii

    Transform

    Get the MonoBehaviour's Transform

    m_Targets

    Obsolete Targets

    Methods

    Name Description
    AddMember(Transform, float, float)

    Add a member to the group

    DoUpdate()

    Update the group's transform right now, depending on the transforms of the members. Normally this is called automatically by Update() or LateUpdate().

    FindMember(Transform)

    Locate a member's index in the group.

    GetViewSpaceAngularBounds(Matrix4x4, out Vector2, out Vector2, out Vector2)

    Get the local-space angular bounds of the group, from a specific point of view. Also returns the z depth range of the members. Note that this result is only valid after DoUpdate has been called. If members are added or removed after that call or change their weights or active state, this will not necessarily return correct information before the next update.

    GetViewSpaceBoundingBox(Matrix4x4, bool)

    The axis-aligned bounding box of the group, in a specific reference frame. Note that this result is only valid after DoUpdate has been called. If members are added or removed after that call or change their weights or active state, this will not necessarily return correct information before the next update.

    GetWeightedBoundsForMember(int)

    Get the bounding sphere of a group member, with the weight taken into account. As the member's weight goes to 0, the position interpolates to the group average position. Note that this result is only valid after DoUpdate has been called. If members are added or removed after that call or change their weights or active state, this will not necessarily return correct information before the next update.

    RemoveMember(Transform)

    Remove a member from the group

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