docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Property IsEmpty

    IsEmpty

    Return true if there are no members with weight > 0. This returns the cached member state and is only valid after a call to DoUpdate(). If members are added or removed after that call, this will not necessarily return correct information before the next update.

    Declaration
    public bool IsEmpty { get; }
    Property Value
    Type Description
    bool
    Implements
    ICinemachineTargetGroup.IsEmpty
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)