Method ChooseCurrentCamera
ChooseCurrentCamera(Vector3, float)
Choose the appropriate current camera from among the ChildCameras, based on current state. If the returned camera is different from the current camera, an appropriate transition will be made.
Declaration
protected override CinemachineVirtualCameraBase ChooseCurrentCamera(Vector3 worldUp, float deltaTime)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | worldUp | Default world Up, set by the CinemachineBrain |
float | deltaTime | Delta time for time-based effects (ignore if less than or equal to 0) |
Returns
Type | Description |
---|---|
CinemachineVirtualCameraBase | The current child camera that should be active. Must be present in ChildCameras. |