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    Method ChooseCurrentCamera

    ChooseCurrentCamera(Vector3, float)

    Choose the appropriate current camera from among the ChildCameras, based on current state. If the returned camera is different from the current camera, an appropriate transition will be made.

    Declaration
    protected abstract CinemachineVirtualCameraBase ChooseCurrentCamera(Vector3 worldUp, float deltaTime)
    Parameters
    Type Name Description
    Vector3 worldUp

    Default world Up, set by the CinemachineBrain

    float deltaTime

    Delta time for time-based effects (ignore if less than or equal to 0)

    Returns
    Type Description
    CinemachineVirtualCameraBase

    The current child camera that should be active. Must be present in ChildCameras.

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