Method InternalUpdateCameraState
InternalUpdateCameraState(Vector3, float)
Internal use only. Do not call this method. Called by CinemachineCore at designated update time so the vcam can position itself and track its targets. This implementation updates all the children, chooses the best one, and implements any required blending.
Declaration
public override void InternalUpdateCameraState(Vector3 worldUp, float deltaTime)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | worldUp | Default world Up, set by the CinemachineBrain |
float | deltaTime | Delta time for time-based effects (ignore if less than or equal to 0) |