Field DefaultTarget
If enabled, a default target will be available. It will be used if a child rig needs a target and doesn't specify one itself.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[FoldoutWithEnabledButton("Enabled")]
public CinemachineCameraManagerBase.DefaultTargetSettings DefaultTarget
Returns
| Type | Description |
|---|---|
| CinemachineCameraManagerBase.DefaultTargetSettings |