Struct CinemachineCameraManagerBase.DefaultTargetSettings
If enabled, a default target will be available. It will be used if a child rig needs a target and doesn't specify one itself.
Inherited Members
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Serializable]
public struct CinemachineCameraManagerBase.DefaultTargetSettings
Fields
Name | Description |
---|---|
Enabled | If enabled, a default target will be available. It will be used if a child rig needs a target and doesn't specify one itself. |
Target | Default target for the camera children, which may be used if the child rig does not specify a target of its own. |