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    Namespace Cinemachine.Editor

    Classes

    BaseEditor<T>

    A convenience base class for making inspector editors.

    CinemachineBrainEditor

    Inspector for CinemachineBrain

    CinemachineImpulseChannels

    This class contains setting for the Impulse system. Specifically, it holds the Impulse Channel definitions. These work like Unity Layers, you can define and name them, and create masks to filter only the layers you want.

    CinemachineLensPresets

    User-definable named presets for lenses. This is a Singleton asset, available in editor only

    CinemachineScreenComposerGuides

    Use an instance of this class to draw screen composer guides in the game view. This is an internal class, and is not meant to be called outside of Cinemachine.

    CinemachineVirtualCameraBaseEditor<T>

    Base class for virtual camera editors. Handles drawing the header and the basic properties.

    CinemachineVirtualCameraBaseEditor<T>.Styles

    A collection of GUIContent for use in the inspector

    InspectorUtility

    Collection of tools and helpers for drawing inspectors

    ScriptableObjectUtility

    This is a collection of utilities surrounding ScriptableObjects

    SerializedPropertyHelper

    Helpers for the editor relating to SerializedPropertys

    Structs

    CinemachineLensPresets.PhysicalPreset

    Physical Lens Preset

    CinemachineLensPresets.Preset

    Lens Preset

    Delegates

    CinemachineScreenComposerGuides.ObjectGetter

    Delegate to get the current object whose guides are being drawn

    CinemachineScreenComposerGuides.RectGetter

    Delegate for getting the hard/soft guide rects

    CinemachineScreenComposerGuides.RectSetter

    Delegate for setting the hard/soft guide rects

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