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    Class CinemachineTrack

    Inheritance
    Object
    UnityEngine.Timeline.TrackAsset
    CinemachineTrack
    Inherited Members
    UnityEngine.Timeline.TrackAsset.m_Clips
    UnityEngine.Timeline.TrackAsset.OnBeforeTrackSerialize()
    UnityEngine.Timeline.TrackAsset.OnAfterTrackDeserialize()
    UnityEngine.Timeline.TrackAsset.GetClips()
    UnityEngine.Timeline.TrackAsset.GetChildTracks()
    UnityEngine.Timeline.TrackAsset.CreateCurves(System.String)
    UnityEngine.Timeline.TrackAsset.CreateTrackMixer(UnityEngine.Playables.PlayableGraph, UnityEngine.GameObject, System.Int32)
    UnityEngine.Timeline.TrackAsset.CreatePlayable(UnityEngine.Playables.PlayableGraph, UnityEngine.GameObject)
    UnityEngine.Timeline.TrackAsset.CreateDefaultClip()
    UnityEngine.Timeline.TrackAsset.CreateClip<T>()
    UnityEngine.Timeline.TrackAsset.CreateMarker(System.Type, System.Double)
    UnityEngine.Timeline.TrackAsset.CreateMarker<T>(System.Double)
    UnityEngine.Timeline.TrackAsset.DeleteMarker(UnityEngine.Timeline.IMarker)
    UnityEngine.Timeline.TrackAsset.GetMarkers()
    UnityEngine.Timeline.TrackAsset.GetMarkerCount()
    UnityEngine.Timeline.TrackAsset.GetMarker(System.Int32)
    UnityEngine.Timeline.TrackAsset.GatherProperties(UnityEngine.Playables.PlayableDirector, UnityEngine.Timeline.IPropertyCollector)
    UnityEngine.Timeline.TrackAsset.OnCreateClip(UnityEngine.Timeline.TimelineClip)
    UnityEngine.Timeline.TrackAsset.CalculateItemsHash()
    UnityEngine.Timeline.TrackAsset.CreatePlayable(UnityEngine.Playables.PlayableGraph, UnityEngine.GameObject, UnityEngine.Timeline.TimelineClip)
    UnityEngine.Timeline.TrackAsset.GetAnimationClipHash(UnityEngine.AnimationClip)
    UnityEngine.Timeline.TrackAsset.start
    UnityEngine.Timeline.TrackAsset.end
    UnityEngine.Timeline.TrackAsset.duration
    UnityEngine.Timeline.TrackAsset.muted
    UnityEngine.Timeline.TrackAsset.mutedInHierarchy
    UnityEngine.Timeline.TrackAsset.timelineAsset
    UnityEngine.Timeline.TrackAsset.parent
    UnityEngine.Timeline.TrackAsset.isEmpty
    UnityEngine.Timeline.TrackAsset.hasClips
    UnityEngine.Timeline.TrackAsset.hasCurves
    UnityEngine.Timeline.TrackAsset.isSubTrack
    UnityEngine.Timeline.TrackAsset.outputs
    UnityEngine.Timeline.TrackAsset.curves
    UnityEngine.Timeline.TrackAsset.locked
    UnityEngine.Timeline.TrackAsset.lockedInHierarchy
    UnityEngine.Timeline.TrackAsset.supportsNotifications
    Namespace: Global Namespace
    Syntax
    [Serializable]
    [TrackClipType(typeof(CinemachineShot))]
    [TrackMediaType(TimelineAsset.MediaType.Script)]
    [TrackBindingType(typeof(CinemachineBrain))]
    [TrackColor(0.53F, 0F, 0.08F)]
    public class CinemachineTrack : TrackAsset, ISerializationCallbackReceiver, IPropertyPreview, ICurvesOwner

    Methods

    CreateTrackMixer(PlayableGraph, GameObject, Int32)

    Declaration
    public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
    Parameters
    Type Name Description
    PlayableGraph graph
    GameObject go
    Int32 inputCount
    Returns
    Type Description
    Playable
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    Generated by DocFX on 18 October 2023