Struct LensSettings | Cinemachine | 2.5.0
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    Struct LensSettings

    Describes the FOV and clip planes for a camera. This generally mirrors the Unity Camera's lens settings, and will be used to drive the Unity camera when the vcam is active.

    Namespace: Cinemachine
    Syntax
    [Serializable]
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    public struct LensSettings

    Constructors

    LensSettings(Single, Single, Single, Single, Single)

    Explicit constructor for this LensSettings

    Declaration
    public LensSettings(float fov, float orthographicSize, float nearClip, float farClip, float dutch)
    Parameters
    Type Name Description
    Single fov

    The Vertical field of view

    Single orthographicSize

    If orthographic, this is the half-height of the screen

    Single nearClip

    The near clip plane

    Single farClip

    The far clip plane

    Single dutch

    Camera roll, in degrees. This is applied at the end after shot composition.

    Fields

    Default

    Default Lens Settings

    Declaration
    public static LensSettings Default
    Field Value
    Type Description
    LensSettings

    Dutch

    The dutch (tilt) to be applied to the camera. In degrees

    Declaration
    [Range(-180F, 180F)]
    [Tooltip("Camera Z roll, or tilt, in degrees.")]
    public float Dutch
    Field Value
    Type Description
    Single

    FarClipPlane

    The far clip plane for this LensSettings

    Declaration
    [Tooltip("This defines the far region of the renderable range of the camera frustum. Typically you want to set this value as low as possible without cutting off desired distant objects")]
    public float FarClipPlane
    Field Value
    Type Description
    Single

    FieldOfView

    This is the camera view in vertical degrees. For cinematic people, a 50mm lens on a super-35mm sensor would equal a 19.6 degree FOV

    Declaration
    [Range(1F, 179F)]
    [Tooltip("This is the camera view in vertical degrees. For cinematic people, a 50mm lens on a super-35mm sensor would equal a 19.6 degree FOV")]
    public float FieldOfView
    Field Value
    Type Description
    Single

    LensShift

    For physical cameras only: position of the gate relative to the film back

    Declaration
    public Vector2 LensShift
    Field Value
    Type Description
    Vector2

    NearClipPlane

    The near clip plane for this LensSettings

    Declaration
    [Tooltip("This defines the near region in the renderable range of the camera frustum. Raising this value will stop the game from drawing things near the camera, which can sometimes come in handy.  Larger values will also increase your shadow resolution.")]
    public float NearClipPlane
    Field Value
    Type Description
    Single

    OrthographicSize

    When using an orthographic camera, this defines the height, in world co-ordinates, of the camera view.

    Declaration
    [Tooltip("When using an orthographic camera, this defines the half-height, in world coordinates, of the camera view.")]
    public float OrthographicSize
    Field Value
    Type Description
    Single

    Properties

    Aspect

    Sensor aspect, not screen aspect. For nonphysical cameras, this is the same thing.

    Declaration
    public float Aspect { get; }
    Property Value
    Type Description
    Single

    IsPhysicalCamera

    This is set every frame by the virtual camera, based on the value found in the currently associated Unity camera

    Declaration
    public bool IsPhysicalCamera { get; set; }
    Property Value
    Type Description
    Boolean

    Orthographic

    This is set every frame by the virtual camera, based on the value found in the currently associated Unity camera

    Declaration
    public bool Orthographic { get; set; }
    Property Value
    Type Description
    Boolean

    SensorSize

    This is set every frame by the virtual camera, based on the value found in the currently associated Unity camera

    Declaration
    public Vector2 SensorSize { get; set; }
    Property Value
    Type Description
    Vector2

    Methods

    FromCamera(Camera)

    Creates a new LensSettings, copying the values from the supplied Camera

    Declaration
    public static LensSettings FromCamera(Camera fromCamera)
    Parameters
    Type Name Description
    Camera fromCamera

    The Camera from which the FoV, near and far clip planes will be copied.

    Returns
    Type Description
    LensSettings

    Lerp(LensSettings, LensSettings, Single)

    Linearly blends the fields of two LensSettings and returns the result

    Declaration
    public static LensSettings Lerp(LensSettings lensA, LensSettings lensB, float t)
    Parameters
    Type Name Description
    LensSettings lensA

    The LensSettings to blend from

    LensSettings lensB

    The LensSettings to blend to

    Single t

    The interpolation value. Internally clamped to the range [0,1]

    Returns
    Type Description
    LensSettings

    Interpolated settings

    SnapshotCameraReadOnlyProperties(ref LensSettings)

    Snapshot the properties that are read-only in the Camera

    Declaration
    public void SnapshotCameraReadOnlyProperties(ref LensSettings lens)
    Parameters
    Type Name Description
    LensSettings lens

    The LensSettings from which we will take the info

    SnapshotCameraReadOnlyProperties(Camera)

    Snapshot the properties that are read-only in the Camera

    Declaration
    public void SnapshotCameraReadOnlyProperties(Camera camera)
    Parameters
    Type Name Description
    Camera camera

    The Camera from which we will take the info

    Validate()

    Make sure lens settings are sane. Call this from OnValidate().

    Declaration
    public void Validate()
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