Class CinemachineTriggerAction | Cinemachine | 2.5.0
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    Class CinemachineTriggerAction

    A multi-purpose script which causes an action to occur when a trigger collider is entered and exited.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineTriggerAction
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
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    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
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    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
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    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
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    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
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    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
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    Component.BroadcastMessage(String, Object)
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    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
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    Component.camera
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    Component.renderer
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    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
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    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
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    Object.FindObjectsOfType(Type)
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    Object.DestroyObject(Object, Single)
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    Object.FindSceneObjectsOfType(Type)
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    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Cinemachine
    Syntax
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    public class CinemachineTriggerAction : MonoBehaviour

    Fields

    m_LayerMask

    Only triggers generated by objects on these layers will be considered.

    Declaration
    [Header("Trigger Object Filter")]
    [Tooltip("Only triggers generated by objects on these layers will be considered")]
    public LayerMask m_LayerMask
    Field Value
    Type Description
    LayerMask

    m_OnObjectEnter

    What action to take when an eligible object enters the collider or trigger zone

    Declaration
    public CinemachineTriggerAction.ActionSettings m_OnObjectEnter
    Field Value
    Type Description
    CinemachineTriggerAction.ActionSettings

    m_OnObjectExit

    What action to take when an eligible object exits the collider or trigger zone

    Declaration
    public CinemachineTriggerAction.ActionSettings m_OnObjectExit
    Field Value
    Type Description
    CinemachineTriggerAction.ActionSettings

    m_Repeating

    Repeat the action for all subsequent trigger entries

    Declaration
    [Tooltip("Repeat the action for all subsequent trigger entries")]
    public bool m_Repeating
    Field Value
    Type Description
    Boolean

    m_SkipFirst

    Skip this many trigger entries before taking action

    Declaration
    [Tooltip("Skip this many trigger entries before taking action")]
    public int m_SkipFirst
    Field Value
    Type Description
    Int32

    m_WithoutTag

    Triggers generated by objects with this tag will be ignored

    Declaration
    [Tooltip("Triggers generated by objects with this tag will be ignored")]
    public string m_WithoutTag
    Field Value
    Type Description
    String

    m_WithTag

    If set, only triggers generated by objects with this tag will be considered

    Declaration
    [Tooltip("If set, only triggers generated by objects with this tag will be considered")]
    public string m_WithTag
    Field Value
    Type Description
    String
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