Class CinemachinePOV | Cinemachine | 2.5.0
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    Class CinemachinePOV

    This is a CinemachineComponent in the Aim section of the component pipeline. Its job is to aim the camera in response to the user's mouse or joystick input.

    The composer does not change the camera's position. It will only pan and tilt the camera where it is, in order to get the desired framing. To move the camera, you have to use the virtual camera's Body section.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineComponentBase
    CinemachinePOV
    Inherited Members
    CinemachineComponentBase.Epsilon
    CinemachineComponentBase.VirtualCamera
    CinemachineComponentBase.FollowTarget
    CinemachineComponentBase.LookAtTarget
    CinemachineComponentBase.AbstractFollowTargetGroup
    CinemachineComponentBase.FollowTargetGroup
    CinemachineComponentBase.FollowTargetPosition
    CinemachineComponentBase.FollowTargetRotation
    CinemachineComponentBase.AbstractLookAtTargetGroup
    CinemachineComponentBase.LookAtTargetGroup
    CinemachineComponentBase.LookAtTargetPosition
    CinemachineComponentBase.LookAtTargetRotation
    CinemachineComponentBase.VcamState
    CinemachineComponentBase.OnTargetObjectWarped(Transform, Vector3)
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    Namespace: Cinemachine
    Syntax
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    [AddComponentMenu("")]
    public class CinemachinePOV : CinemachineComponentBase

    Fields

    m_ApplyBeforeBody

    Set this if the POV should be applied to the camera state before the body position is calculated. This is useful for body algorithms that use the rotation as input, for example Framing Transposer

    Declaration
    [Tooltip("Set this if the POV should be applied to the camera state before the body position is calculated.  This is useful for body algorithms that use the rotation as input, for example Framing Transposer.")]
    public bool m_ApplyBeforeBody
    Field Value
    Type Description
    Boolean

    m_HorizontalAxis

    The Horizontal axis. Value is -180..180. Controls the horizontal orientation

    Declaration
    [Tooltip("The Horizontal axis.  Value is -180..180.  Controls the horizontal orientation")]
    public AxisState m_HorizontalAxis
    Field Value
    Type Description
    AxisState

    m_HorizontalRecentering

    Controls how automatic recentering of the Horizontal axis is accomplished

    Declaration
    [Tooltip("Controls how automatic recentering of the Horizontal axis is accomplished")]
    public AxisState.Recentering m_HorizontalRecentering
    Field Value
    Type Description
    AxisState.Recentering

    m_RecenterTarget

    Defines the recentering target: recentering goes here

    Declaration
    public CinemachinePOV.RecenterTargetMode m_RecenterTarget
    Field Value
    Type Description
    CinemachinePOV.RecenterTargetMode

    m_VerticalAxis

    The Vertical axis. Value is -90..90. Controls the vertical orientation

    Declaration
    [Tooltip("The Vertical axis.  Value is -90..90. Controls the vertical orientation")]
    public AxisState m_VerticalAxis
    Field Value
    Type Description
    AxisState

    m_VerticalRecentering

    Controls how automatic recentering of the Vertical axis is accomplished

    Declaration
    [Tooltip("Controls how automatic recentering of the Vertical axis is accomplished")]
    public AxisState.Recentering m_VerticalRecentering
    Field Value
    Type Description
    AxisState.Recentering

    Properties

    IsValid

    True if component is enabled and has a LookAt defined

    Declaration
    public override bool IsValid { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    CinemachineComponentBase.IsValid

    Stage

    Get the Cinemachine Pipeline stage that this component implements. Always returns the Aim stage

    Declaration
    public override CinemachineCore.Stage Stage { get; }
    Property Value
    Type Description
    CinemachineCore.Stage
    Overrides
    CinemachineComponentBase.Stage

    Methods

    GetRecenterTarget()

    Get the horizonmtal and vertical angles that correspong to "at rest" position.

    Declaration
    public Vector2 GetRecenterTarget()
    Returns
    Type Description
    Vector2

    X is horizontal angle (rot Y) and Y is vertical angle (rot X)

    MutateCameraState(ref CameraState, Single)

    Applies the axis values and orients the camera accordingly

    Declaration
    public override void MutateCameraState(ref CameraState curState, float deltaTime)
    Parameters
    Type Name Description
    CameraState curState

    The current camera state

    Single deltaTime

    Used for calculating damping. Not used.

    Overrides
    CinemachineComponentBase.MutateCameraState(ref CameraState, Single)

    OnTransitionFromCamera(ICinemachineCamera, Vector3, Single, ref CinemachineVirtualCameraBase.TransitionParams)

    Notification that this virtual camera is going live. Base class implementation does nothing.

    Declaration
    public override bool OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime, ref CinemachineVirtualCameraBase.TransitionParams transitionParams)
    Parameters
    Type Name Description
    ICinemachineCamera fromCam

    The camera being deactivated. May be null.

    Vector3 worldUp

    Default world Up, set by the CinemachineBrain

    Single deltaTime

    Delta time for time-based effects (ignore if less than or equal to 0)

    CinemachineVirtualCameraBase.TransitionParams transitionParams
    Returns
    Type Description
    Boolean

    True if the vcam should do an internal update as a result of this call

    Overrides
    CinemachineComponentBase.OnTransitionFromCamera(ICinemachineCamera, Vector3, Single, ref CinemachineVirtualCameraBase.TransitionParams)

    PrePipelineMutateCameraState(ref CameraState, Single)

    Declaration
    public override void PrePipelineMutateCameraState(ref CameraState curState, float deltaTime)
    Parameters
    Type Name Description
    CameraState curState
    Single deltaTime
    Overrides
    CinemachineComponentBase.PrePipelineMutateCameraState(ref CameraState, Single)
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