Class CinemachineFixedSignal | Cinemachine | 2.5.0
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    Class CinemachineFixedSignal

    A definition of an impulse signal that gets propagated to listeners

    Inheritance
    Object
    Object
    ScriptableObject
    SignalSourceAsset
    CinemachineFixedSignal
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Cinemachine
    Syntax
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    public class CinemachineFixedSignal : SignalSourceAsset, ISignalSource6D

    Fields

    m_XCurve

    The raw signal shape along the X axis

    Declaration
    [Tooltip("The raw signal shape along the X axis")]
    public AnimationCurve m_XCurve
    Field Value
    Type Description
    AnimationCurve

    m_YCurve

    The raw signal shape along the Y axis

    Declaration
    [Tooltip("The raw signal shape along the Y axis")]
    public AnimationCurve m_YCurve
    Field Value
    Type Description
    AnimationCurve

    m_ZCurve

    The raw signal shape along the Z axis

    Declaration
    [Tooltip("The raw signal shape along the Z axis")]
    public AnimationCurve m_ZCurve
    Field Value
    Type Description
    AnimationCurve

    Properties

    SignalDuration

    Returns the length on seconds of the signal.
    Returns 0 for signals of indeterminate length.

    Declaration
    public override float SignalDuration { get; }
    Property Value
    Type Description
    Single
    Overrides
    SignalSourceAsset.SignalDuration

    Methods

    GetSignal(Single, out Vector3, out Quaternion)

    Get the raw signal at this time

    Declaration
    public override void GetSignal(float timeSinceSignalStart, out Vector3 pos, out Quaternion rot)
    Parameters
    Type Name Description
    Single timeSinceSignalStart

    The time since in seconds since the start of the signal

    Vector3 pos

    The position impulse signal

    Quaternion rot

    The rotation impulse signal

    Overrides
    SignalSourceAsset.GetSignal(Single, out Vector3, out Quaternion)
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