• Character Controller
  • Get started
    • Standard characters implementation overview
    • First-person character setup
    • Third-person character setup
  • Character controller concepts
    • Character update
    • Character components
    • Grounding
    • Parenting
  • Character movement
    • Grounding customization
    • Slope management
    • Jumping
    • Step handling
    • Limit sliding along walls
  • Character interactions
    • Collision activation
    • Collision shape dimensions
    • Dynamic rigidbody interactions
    • Character hits
    • Moving platforms
  • Input handling
  • Netcode
  • Performance
  • Limitations