Collision shape and dimensions
You can change the shape and dimensions of the character physics shape at authoring time, or at runtime.
Change shape type at authoring time
To changing the character physics shape at authoring time, change the "Shape Type" in the PhysicsShape
component of the character GameObject. The only limitation is that it must be a convex shape (all primitives are convex).
Changing the shape dimensions at runtime
If you want to change the character collider's dimensions at runtime, you can use the following:
CapsuleCollider* capsuleCollider = (CapsuleCollider*)physicsCollider.ColliderPtr;
CapsuleGeometry capsuleGeometry = capsuleCollider->Geometry;
capsuleGeometry.Radius = 1f;
capsuleCollider->Geometry = capsuleGeometry;
You need to make sure that the method in which you perform this has the unsafe
declaration, and to write back to the PhysicsCollider
component in the character update job.