Struct TrackedTransformFixedSimulationSystem
Handles tracking previous and current transforms of an entity at a fixed timestep
Inherited Members
Namespace: Unity.CharacterController
Syntax
[UpdateInGroup(typeof(AfterPhysicsSystemGroup))]
[UpdateBefore(typeof(KinematicCharacterPhysicsUpdateGroup))]
[BurstCompile]
public struct TrackedTransformFixedSimulationSystem : ISystem