Struct StoreKinematicCharacterBodyPropertiesSystem
A system that stores key character data in a component on the character entity, before the character update
Inherited Members
Namespace: Unity.CharacterController
Syntax
[UpdateInGroup(typeof(KinematicCharacterPhysicsUpdateGroup), OrderFirst = true)]
[BurstCompile]
public struct StoreKinematicCharacterBodyPropertiesSystem : ISystem