Struct StoreKinematicCharacterBodyPropertiesSystem.StoreKinematicCharacterBodyPropertiesJob
Job that copies character data to another component on the same entity, to capture a snapshot of them before modifications. This exists to allow deterministic parallel character updates
Inherited Members
Namespace: Unity.CharacterController
Syntax
[BurstCompile]
[WithAll(new Type[]{typeof(Simulate)})]
public struct StoreKinematicCharacterBodyPropertiesJob : IJobEntity