Struct KinematicCharacterDeferredImpulsesSystem
Handles applying impulses that were detected during the character update
Inherited Members
Namespace: Unity.CharacterController
Syntax
[UpdateInGroup(typeof(KinematicCharacterPhysicsUpdateGroup), OrderLast = true)]
[BurstCompile]
public struct KinematicCharacterDeferredImpulsesSystem : ISystem