Struct KinematicCharacterDeferredImpulse
Stores an impulse to apply to another body later in the frame
Inherited Members
Namespace: Unity.CharacterController
Syntax
[Serializable]
[InternalBufferCapacity(0)]
public struct KinematicCharacterDeferredImpulse : IBufferElementData
Fields
AngularVelocityChange
The impulse's change in angular velocity
Declaration
public float3 AngularVelocityChange
Field Value
Type | Description |
---|---|
float3 |
Displacement
The impulse's change in position
Declaration
public float3 Displacement
Field Value
Type | Description |
---|---|
float3 |
LinearVelocityChange
The impulse's change in linear velocity
Declaration
public float3 LinearVelocityChange
Field Value
Type | Description |
---|---|
float3 |
OnEntity
Entity on which to apply the impulse
Declaration
public Entity OnEntity
Field Value
Type | Description |
---|---|
Entity |