Struct KinematicCharacterDeferredImpulse
Stores an impulse to apply to another body later in the frame
Syntax
[Serializable]
[InternalBufferCapacity(0)]
public struct KinematicCharacterDeferredImpulse : IBufferElementData
Fields
AngularVelocityChange
The impulse's change in angular velocity
Declaration
public float3 AngularVelocityChange
Field Value
Displacement
The impulse's change in position
Declaration
public float3 Displacement
Field Value
LinearVelocityChange
The impulse's change in linear velocity
Declaration
public float3 LinearVelocityChange
Field Value
OnEntity
Entity on which to apply the impulse
Declaration
Field Value
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