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    Struct KinematicCharacterDeferredImpulse

    Stores an impulse to apply to another body later in the frame

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.CharacterController
    Syntax
    [Serializable]
    [InternalBufferCapacity(0)]
    public struct KinematicCharacterDeferredImpulse : IBufferElementData

    Fields

    AngularVelocityChange

    The impulse's change in angular velocity

    Declaration
    public float3 AngularVelocityChange
    Field Value
    Type Description
    float3

    Displacement

    The impulse's change in position

    Declaration
    public float3 Displacement
    Field Value
    Type Description
    float3

    LinearVelocityChange

    The impulse's change in linear velocity

    Declaration
    public float3 LinearVelocityChange
    Field Value
    Type Description
    float3

    OnEntity

    Entity on which to apply the impulse

    Declaration
    public Entity OnEntity
    Field Value
    Type Description
    Entity
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