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    Struct HitFractionComparer

    Comparer for sorting collider cast hits by hit fraction (distance)

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.CharacterController
    Syntax
    public struct HitFractionComparer : IComparer<ColliderCastHit>

    Methods

    Compare(ColliderCastHit, ColliderCastHit)

    Compares two hits for sorting them by distance

    Declaration
    public int Compare(ColliderCastHit x, ColliderCastHit y)
    Parameters
    Type Name Description
    ColliderCastHit x

    First hit

    ColliderCastHit y

    Second hit

    Returns
    Type Description
    Int32

    Positive integer if the first hit has a greater distance; negative integer otherwise

    Implements
    IComparer<T>.Compare(T, T)
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