Struct HitFractionComparer
Comparer for sorting collider cast hits by hit fraction (distance)
Inherited Members
Namespace: Unity.CharacterController
Syntax
public struct HitFractionComparer : IComparer<ColliderCastHit>
Methods
Compare(ColliderCastHit, ColliderCastHit)
Compares two hits for sorting them by distance
Declaration
public int Compare(ColliderCastHit x, ColliderCastHit y)
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderCastHit | x | First hit |
| ColliderCastHit | y | Second hit |
Returns
| Type | Description |
|---|---|
| Int32 | Positive integer if the first hit has a greater distance; negative integer otherwise |