Struct DisableCharacterDynamicContactsSystem
System scheduling a job that disables contacts between dynamic characters and dynamic colliders
Inherited Members
Namespace: Unity.CharacterController
Syntax
[UpdateInGroup(typeof(PhysicsSimulationGroup))]
[UpdateAfter(typeof(PhysicsCreateContactsGroup))]
[UpdateBefore(typeof(PhysicsCreateJacobiansGroup))]
[RequireMatchingQueriesForUpdate]
public struct DisableCharacterDynamicContactsSystem : ISystem