Struct CharacterInterpolationSystem
Handles interpolating the character during variable update
Inherited Members
Namespace: Unity.CharacterController
Syntax
[UpdateInGroup(typeof(TransformSystemGroup))]
[UpdateBefore(typeof(LocalToWorldSystem))]
[WorldSystemFilter(WorldSystemFilterFlags.LocalSimulation | WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[BurstCompile]
public struct CharacterInterpolationSystem : ISystem