Struct CharacterInterpolationSystem.CharacterInterpolationJob
Job that interpolates the character visual transforms
Inherited Members
Namespace: Unity.CharacterController
Syntax
[BurstCompile]
[WithAll(new Type[]{typeof(KinematicCharacterBody)})]
public struct CharacterInterpolationJob : IJobEntity
Fields
NormalizedTimeAhead
Ratio representing how far in time we are in-between two fixed updates.
Declaration
public float NormalizedTimeAhead
Field Value
Type | Description |
---|---|
Single |