Struct CharacterInterpolationRememberTransformSystem
Handles remembering character interpolation data during the fixed physics update
Inherited Members
Namespace: Unity.CharacterController
Syntax
[UpdateInGroup(typeof(KinematicCharacterPhysicsUpdateGroup), OrderFirst = true)]
[WorldSystemFilter(WorldSystemFilterFlags.LocalSimulation | WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[BurstCompile]
public struct CharacterInterpolationRememberTransformSystem : ISystem