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    Struct CharacterInterpolationRememberTransformSystem.Singleton

    Singleton component holding global time data for interpolation calculations

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.CharacterController
    Syntax
    public struct Singleton : IComponentData, IQueryTypeParameter

    Fields

    InterpolationDeltaTime

    Represents the duration of an interpolation between two fixed updates

    Declaration
    public float InterpolationDeltaTime
    Field Value
    Type Description
    Single

    LastTimeRememberedInterpolationTransforms

    Represents the elapsed time when we last remembered the transforms characters should be interpolating from

    Declaration
    public double LastTimeRememberedInterpolationTransforms
    Field Value
    Type Description
    Double
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