Struct CharacterInterpolationRememberTransformSystem.CharacterInterpolationRememberTransformJob
Job that remembers interpolated previous character transforms in simulation, for interpolation purposes
Inherited Members
Namespace: Unity.CharacterController
Syntax
[BurstCompile]
public struct CharacterInterpolationRememberTransformJob : IJobChunk
Fields
CharacterInterpolationType
CharacterInterpolation type handle
Declaration
public ComponentTypeHandle<CharacterInterpolation> CharacterInterpolationType
Field Value
Type | Description |
---|---|
ComponentTypeHandle<CharacterInterpolation> |
TransformType
LocalTransform type handle
Declaration
[ReadOnly]
public ComponentTypeHandle<LocalTransform> TransformType
Field Value
Type | Description |
---|---|
ComponentTypeHandle<LocalTransform> |