Class BurstRuntime
Provides helper intrinsics that can be used at runtime.
Namespace: Unity.Burst
Syntax
public static class BurstRuntime : object
Methods
Name | Description |
---|---|
GetHashCode32(Type) | Gets a 32-bits hashcode from a type computed for the |
GetHashCode32<T>() | Gets a 32-bits hashcode from a type computed for the |
GetHashCode64(Type) | Gets a 64-bits hashcode from a type computed for the |
GetHashCode64<T>() | Gets a 64-bits hashcode from a type computed for the |
LoadAdditionalLibrary(String) | Allows for loading additional Burst native libraries Important: Designed for Play mode / Desktop Standalone Players ONLY In Editor, any libraries that have been loaded will be unloaded on exit of playmode Only supported from 2020.1 and later. You can use BurstCompiler.IsLoadAdditionalLibrarySupported() to confirm it is available. |