Enum FloatPrecision
Represents the floating point precision used for certain builtin operations e.g. sin/cos.
Namespace: Unity.Burst
Syntax
public enum FloatPrecision : int
Fields
Name | Description | Value |
---|---|---|
High | Compute with an accuracy of 1 ULP - highly accurate, but increased runtime as a result, should not be required for most purposes. |
|
Low | Compute with an accuracy lower than or equal to Medium, with some range restrictions (defined per function). |
|
Medium | Compute with an accuracy of 3.5 ULP - considered acceptable accuracy for most tasks. |
|
Standard | Use the default target floating point precision - Medium. |