Enum FloatMode
Represents the floating point optimization mode for compilation.
Namespace: Unity.Burst
Syntax
public enum FloatMode
Fields
Name | Description |
---|---|
Default | Use the default target floating point mode - Strict. |
Deterministic | Reserved for future. |
Fast | Allows algebraically equivalent optimizations (which can alter the results of calculations), it implies : optimizations can assume results and arguments contain no NaNs or +/- Infinity and treat sign of zero as insignificant. optimizations can use reciprocals - 1/x * y , instead of y/x. optimizations can use fused instructions, e.g. madd. |
Strict | No floating point optimizations are performed. |