docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class BuildStepResult

    Holds the result of the execution of a IBuildStep.

    Inheritance
    object
    BuildStepResult
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Build
    Assembly: solution.dll
    Syntax
    public class BuildStepResult

    Constructors

    Name Description
    BuildStepResult(IBuildStep, BuildReport)

    Create a new instance of BuildStepResult from a BuildReport.

    Properties

    Name Description
    BuildStep

    The IBuildStep that was executed.

    Description

    Description of the IBuildStep.

    Duration

    Duration of the execution of this IBuildStep.

    Failed

    Determine if the execution of the IBuildStep failed.

    Message

    The message resulting from the execution of this IBuildStep.

    Succeeded

    Determine if the execution of the IBuildStep succeeded.

    Methods

    Name Description
    Failure(IBuildStep, string)

    Create a new instance of BuildStepResult that represent a failed execution.

    Success(IBuildStep)

    Create a new instance of BuildStepResult that represent a successful execution.

    Operators

    Name Description
    implicit operator bool(BuildStepResult)

    Implicit conversion to bool.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)