docs.unity3d.com
    Show / Hide Table of Contents

    Class WaitForFlow

    Delays flow by waiting until multiple input flows have been executed.

    Inheritance
    Object
    GraphElement<FlowGraph>
    Unit<FlowGraph>
    Unit
    WaitForFlow
    Inherited Members
    Unit<FlowGraph>.IUnit.parentGraph
    Unit<FlowGraph>.CreateDebugData()
    Unit<FlowGraph>.AfterAdd(FlowGraph)
    Unit<FlowGraph>.BeforeRemove(FlowGraph)
    Unit<FlowGraph>.Dispose()
    Unit<FlowGraph>.canDefine
    Unit<FlowGraph>.failedToDefine
    Unit<FlowGraph>.isDefined
    Unit<FlowGraph>.AfterDefine()
    Unit<FlowGraph>.BeforeUndefine()
    Unit<FlowGraph>.EnsureDefined()
    Unit<FlowGraph>.Define()
    Unit<FlowGraph>.RemoveUnconnectedInvalidPorts()
    Unit<FlowGraph>.OnGraphStructureChanged()
    Unit<FlowGraph>.controlInputs
    Unit<FlowGraph>.controlOutputs
    Unit<FlowGraph>.valueInputs
    Unit<FlowGraph>.valueOutputs
    Unit<FlowGraph>.invalidInputs
    Unit<FlowGraph>.invalidOutputs
    Unit<FlowGraph>.inputs
    Unit<FlowGraph>.outputs
    Unit<FlowGraph>.validInputs
    Unit<FlowGraph>.validOutputs
    Unit<FlowGraph>.ports
    Unit<FlowGraph>.invalidPorts
    Unit<FlowGraph>.validPorts
    Unit<FlowGraph>.controlInputsData
    Unit<FlowGraph>.controlOutputsData
    Unit<FlowGraph>.valueInputsData
    Unit<FlowGraph>.valueOutputsData
    Unit<FlowGraph>.IUnit.controlInputsData
    Unit<FlowGraph>.IUnit.controlOutputsData
    Unit<FlowGraph>.IUnit.valueInputsData
    Unit<FlowGraph>.IUnit.valueOutputsData
    Unit<FlowGraph>.relations
    Unit<FlowGraph>.connections
    Unit<FlowGraph>.Disconnect()
    Unit<FlowGraph>.ControlInput(String, Func<Flow, ControlOutput>)
    Unit<FlowGraph>.ControlInputCoroutine(String, Func<Flow, IEnumerator>)
    Unit<FlowGraph>.ControlInputCoroutine(String, Func<Flow, ControlOutput>, Func<Flow, IEnumerator>)
    Unit<FlowGraph>.ControlInput(ControlInputDefinition, Func<Flow, ControlOutput>, Func<Flow, IEnumerator>)
    Unit<FlowGraph>.ControlOutput(String)
    Unit<FlowGraph>.ControlOutput(ControlOutputDefinition)
    Unit<FlowGraph>.ValueInput(HybridType, String)
    Unit<FlowGraph>.ValueInput<T>(String)
    Unit<FlowGraph>.ValueInput<T>(String, T)
    Unit<FlowGraph>.ValueInput(ValueInputDefinition)
    Unit<FlowGraph>.ValueOutput(HybridType, String)
    Unit<FlowGraph>.ValueOutput(HybridType, String, Func<Flow, Object>)
    Unit<FlowGraph>.ValueOutput<T>(String)
    Unit<FlowGraph>.ValueOutput<T>(String, Func<Flow, T>)
    Unit<FlowGraph>.ValueOutput(ValueOutputDefinition)
    Unit<FlowGraph>.ValueOutput(ValueOutputDefinition, Func<Flow, Object>)
    Unit<FlowGraph>.Requirement(ValueInput, ControlInput)
    Unit<FlowGraph>.Requirement(ValueInput, ValueOutput)
    Unit<FlowGraph>.Assignment(ValueOutput, ValueOutput)
    Unit<FlowGraph>.Assignment(ControlInput, ValueOutput)
    Unit<FlowGraph>.Succession(ControlInput, ControlOutput)
    Unit<FlowGraph>.Succession(ControlOutput, ControlOutput)
    Unit<FlowGraph>.Delegation(ValueOutput, ControlOutput)
    Unit<FlowGraph>.position
    Unit<FlowGraph>.definitionException
    Unit<FlowGraph>.OnBeforeSerialize()
    Unit<FlowGraph>.OnAfterDeserialize()
    GraphElement<FlowGraph>.guid
    GraphElement<FlowGraph>.modules
    GraphElement<FlowGraph>.IGraphChild.associatedElement
    GraphElement<FlowGraph>.requiresInstantiation
    GraphElement<FlowGraph>.Instantiate(GraphReference)
    GraphElement<FlowGraph>.Uninstantiate(GraphReference)
    GraphElement<FlowGraph>.INotifiedCollectionChild<IGraph>.BeforeAdd(IGraph)
    GraphElement<FlowGraph>.INotifiedCollectionChild<IGraph>.AfterAdd(IGraph)
    GraphElement<FlowGraph>.INotifiedCollectionChild<IGraph>.BeforeRemove(IGraph)
    GraphElement<FlowGraph>.INotifiedCollectionChild<IGraph>.AfterRemove(IGraph)
    GraphElement<FlowGraph>.BeforeAdd(FlowGraph)
    GraphElement<FlowGraph>.AfterRemove(FlowGraph)
    GraphElement<FlowGraph>.dependencyOrder
    GraphElement<FlowGraph>.HandleDependencies()
    GraphElement<FlowGraph>.parentGraph
    GraphElement<FlowGraph>.ICollectionChild<IGraph>.parent
    GraphElement<FlowGraph>.IGraphChild.parentGraph
    GraphElement<FlowGraph>.deserializationDependencies
    GraphElement<FlowGraph>.Prewarm()
    GraphElement<FlowGraph>.IsDisposed
    GraphElement<FlowGraph>.ToString()
    GraphElement<FlowGraph>.PropertyChanged
    GraphElement<FlowGraph>.OnPropertyChanged(Object, PropertyChangedEventArgs)
    GraphElement<FlowGraph>.OnPropertyChanged(String)
    Namespace: Ludiq.Bolt
    Syntax
    [UnitCategory("Time", 7)]
    [TypeIcon(typeof(WaitUnit))]
    public sealed class WaitForFlow : Unit, IUnit, IGraphElementWithDebugData, ISerializationCallbackReceiver, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged

    Properties

    awaitedInputs

    Declaration
    [DoNotSerialize]
    public ReadOnlyCollection<ControlInput> awaitedInputs { get; }
    Property Value
    Type Description
    ReadOnlyCollection<ControlInput>

    exit

    Triggered after all inputs have been entered at least once.

    Declaration
    [DoNotSerialize]
    [UnitPortDisplay(showLabel = false)]
    public ControlOutput exit { get; }
    Property Value
    Type Description
    ControlOutput

    inputCount

    Declaration
    [DoNotSerialize]
    [Inspectable]
    [UnitSettingDisplay("Inputs")]
    public int inputCount { get; set; }
    Property Value
    Type Description
    Int32

    reset

    Trigger to reset the activation status.

    Declaration
    [DoNotSerialize]
    public ControlInput reset { get; }
    Property Value
    Type Description
    ControlInput

    resetOnExit

    Whether the activation status should be reset on exit.

    Declaration
    [DoNotSerialize]
    [Inspectable]
    public bool resetOnExit { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    CreateData()

    Declaration
    public IGraphElementData CreateData()
    Returns
    Type Description
    IGraphElementData
    Implements
    IGraphElementWithData.CreateData()

    Definition()

    Declaration
    protected override void Definition()
    Overrides
    Ludiq.Bolt.Unit<Ludiq.Bolt.FlowGraph>.Definition()

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref SerializationData, DataFormat)
    XObservableDisposable.EnsureNotDisposed(IObservableDisposable)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    XUnitOptionProvider.Option(IUnit)
    XUnitOptionProvider.Option<TOption>(IUnit)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    GraphsExceptionUtility.GetException(IGraphElementWithDebugData, GraphPointer)
    GraphsExceptionUtility.SetException(IGraphElementWithDebugData, GraphPointer, Exception)
    GraphsExceptionUtility.ClearExceptionInHierarchy(IGraphElementWithDebugData, GraphPointer)
    GraphsExceptionUtility.HandleException(IGraphElementWithDebugData, GraphPointer, Exception)
    XUnit.CompatibleValueInput(IUnit, HybridType)
    XUnit.CompatibleValueOutput(IUnit, HybridType)
    UnitDefinitionUtility.DefineControlInput(IUnit, String, Func<Flow, ControlOutput>)
    UnitDefinitionUtility.DefineControlInputCoroutine(IUnit, String, Func<Flow, IEnumerator>)
    UnitDefinitionUtility.DefineControlInputCoroutine(IUnit, String, Func<Flow, ControlOutput>, Func<Flow, IEnumerator>)
    UnitDefinitionUtility.DefineControlInput(IUnit, ControlInputDefinition, Func<Flow, ControlOutput>, Func<Flow, IEnumerator>)
    UnitDefinitionUtility.DefineControlOutput(IUnit, String)
    UnitDefinitionUtility.DefineControlOutput(IUnit, ControlOutputDefinition)
    UnitDefinitionUtility.DefineValueInput(IUnit, HybridType, String)
    UnitDefinitionUtility.DefineValueInput<T>(IUnit, String)
    UnitDefinitionUtility.DefineValueInput<T>(IUnit, String, T)
    UnitDefinitionUtility.DefineValueInput(IUnit, ValueInputDefinition)
    UnitDefinitionUtility.DefineValueOutput(IUnit, HybridType, String)
    UnitDefinitionUtility.DefineValueOutput(IUnit, HybridType, String, Func<Flow, Object>)
    UnitDefinitionUtility.DefineValueOutput<T>(IUnit, String)
    UnitDefinitionUtility.DefineValueOutput<T>(IUnit, String, Func<Flow, T>)
    UnitDefinitionUtility.DefineValueOutput(IUnit, ValueOutputDefinition)
    UnitDefinitionUtility.DefineValueOutput(IUnit, ValueOutputDefinition, Func<Flow, Object>)
    UnitDefinitionUtility.DefineRequirement(IUnit, ValueInput, ControlInput)
    UnitDefinitionUtility.DefineRequirement(IUnit, ValueInput, ValueOutput)
    UnitDefinitionUtility.DefineAssignment(IUnit, ValueOutput, ValueOutput)
    UnitDefinitionUtility.DefineAssignment(IUnit, ControlInput, ValueOutput)
    UnitDefinitionUtility.DefineSuccession(IUnit, ControlInput, ControlOutput)
    UnitDefinitionUtility.DefineSuccession(IUnit, ControlOutput, ControlOutput)
    UnitDefinitionUtility.DefineDelegation(IUnit, ValueOutput, ControlOutput)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023