docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Unity Behavior editor user interface

    This section provides a tour of the most common components of the Unity Behavior editor.

    Unity Behavior editor

    Component Description
    A: Open Provides access to the existing behavior graphs. It's found on the behavior graph editor's toolbar.
    B: Debug Helps in debugging any issues in the behavior graph. It allows you to select a GameObject for debugging and observe its behavior in real time during Play mode. The Debug option is available on the behavior graph editor's toolbar. For more information, refer to Debug the Agent in real time during Play mode.
    C: Blackboard Is the memory of the behavior graph. Use it to define all the variables you need to make decisions and inform your logic of the current context. You can write the required input fields that are filled at runtime.
    D: Inspector Provides detailed information about a node. It enables you to inspect the nodes and other elements on the behavior graph. It also allows you to view variables and set values for the selected node.

    Additional resources

    • Install Unity Behavior with the Package Manager
    • Get started with Unity Behavior
    • Debug the Agent in real time during Play mode

    Did you find this page useful? Please give it a rating:

    Thanks for rating this page!

    Report a problem on this page

    What kind of problem would you like to report?

    • This page needs code samples
    • Code samples do not work
    • Information is missing
    • Information is incorrect
    • Information is unclear or confusing
    • There is a spelling/grammar error on this page
    • Something else

    Thanks for letting us know! This page has been marked for review based on your feedback.

    If you have time, you can provide more information to help us fix the problem faster.

    Provide more information

    You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:

    You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:

    You've told us there is information missing from this page. Please tell us more about what's missing:

    You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:

    You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:

    You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:

    You've told us this page has a problem. Please tell us more about what's wrong:

    Thank you for helping to make the Unity documentation better!

    Your feedback has been submitted as a ticket for our documentation team to review.

    We are not able to reply to every ticket submitted.

    In This Article
    • Additional resources
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)