Class WaitForAllComposite
Activates its child when all parents have started this node. It cannot restart until the child's subgraph has ended.
Inheritance
WaitForAllComposite
Assembly: Unity.Behavior.dll
Syntax
[Serializable]
[GeneratePropertyBag]
[NodeDescription("Wait For All", "Activates its child when all parents have started this node. It cannot restart until the child's subgraph has ended.", "", "Icons/parallel_all", "Flow/Parallel Execution", "848efe0dcb174f6aa79c7bfac31028fe", false, "C:\\temp\\com.unity.behavior@1.0\\Packages\\com.unity.behavior\\Runtime\\Execution\\Nodes\\Joins\\ParallelWaitComposite.cs")]
public class WaitForAllComposite : Join
Methods
OnEnd()
Declaration
protected override void OnEnd()
Overrides
OnStart()
Declaration
protected override Node.Status OnStart()
Returns
Overrides
OnUpdate()
Declaration
protected override Node.Status OnUpdate()
Returns
Overrides
ResetStatus()
Declaration
protected override void ResetStatus()
Overrides