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    Struct BinarySerializationContext<TValue>

    The BinarySerializationContext<TValue> is available from adapters. It provides access to the current adapter enumerator and allows for control of serialization for a given type.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Behavior.Serialization.Binary
    Assembly: Unity.Behavior.Serialization.dll
    Syntax
    public readonly struct BinarySerializationContext<TValue>
    Type Parameters
    Name Description
    TValue

    The value type being serialized.

    Properties

    Writer

    Gets the underlying Unity.Collections.LowLevel.Unsafe.UnsafeAppendBuffer which can be used to output data.

    Declaration
    public UnsafeAppendBuffer* Writer { get; }
    Property Value
    Type Description
    UnsafeAppendBuffer*

    Methods

    ContinueVisitation()

    Continues visitation for the current type. This will run the next adapter in the sequence, or the default behaviour.

    Declaration
    public void ContinueVisitation()

    ContinueVisitationWithoutAdapters()

    Continues visitation for the current type without running any more adapters. This will perform the default behaviour.

    Declaration
    public void ContinueVisitationWithoutAdapters()

    SerializeValue<T>(T)

    Writes the given value to the stream. This will run all adapters.

    Declaration
    public void SerializeValue<T>(T value)
    Parameters
    Type Name Description
    T value

    The value to write.

    Type Parameters
    Name Description
    T

    The value type to write.

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