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    Struct DSPNode

    A node in a DSPGraph

    Inherited Members
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Audio
    Syntax
    public struct DSPNode : IHandle<DSPNode>, IValidatable

    Properties

    Valid

    Whether this is a valid node in a valid graph

    Declaration
    public readonly bool Valid { get; }
    Property Value
    Type Description
    Boolean
    Implements
    IValidatable.Valid

    Methods

    Equals(Object)

    Whether this node is the same as another instance

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj

    The other instance to compare

    Returns
    Type Description
    Boolean
    Overrides
    ValueType.Equals(Object)

    Equals(DSPNode)

    Whether this node is the same as another instance

    Declaration
    public bool Equals(DSPNode other)
    Parameters
    Type Name Description
    DSPNode other

    The other instance to compare

    Returns
    Type Description
    Boolean

    GetHashCode()

    Returns a unique hash for this node

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32
    Overrides
    ValueType.GetHashCode()
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