Struct DSPNode
A node in a DSPGraph
Inherited Members
Namespace: Unity.Audio
Syntax
public struct DSPNode : IHandle<DSPNode>, IValidatable
Properties
Valid
Whether this is a valid node in a valid graph
Declaration
public readonly bool Valid { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Implements
Methods
Equals(Object)
Whether this node is the same as another instance
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| Object | obj | The other instance to compare |
Returns
| Type | Description |
|---|---|
| Boolean |
Overrides
Equals(DSPNode)
Whether this node is the same as another instance
Declaration
public bool Equals(DSPNode other)
Parameters
| Type | Name | Description |
|---|---|---|
| DSPNode | other | The other instance to compare |
Returns
| Type | Description |
|---|---|
| Boolean |
GetHashCode()
Returns a unique hash for this node
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| Int32 |