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    Class RigEffectorData

    This class holds the serialized data necessary to build a rig effector. This is saved in either the RigBuilder, or the Rig component.

    Inheritance
    object
    RigEffectorData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Animations.Rigging
    Assembly: Unity.Animation.Rigging.dll
    Syntax
    [Serializable]
    public class RigEffectorData

    Properties

    style

    The visual style of the effector.

    Declaration
    public RigEffectorData.Style style { get; }
    Property Value
    Type Description
    RigEffectorData.Style

    transform

    The Transform represented by the effector.

    Declaration
    public Transform transform { get; }
    Property Value
    Type Description
    Transform

    visible

    The visibility state of the effector. True if visible, false otherwise.

    Declaration
    public bool visible { get; set; }
    Property Value
    Type Description
    bool

    Methods

    Initialize(Transform, Style)

    Initializes the effector with a Transform and a default style.

    Declaration
    public void Initialize(Transform transform, RigEffectorData.Style style)
    Parameters
    Type Name Description
    Transform transform

    The Transform represented by the effector.

    RigEffectorData.Style style

    The visual style of the effector.

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