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    Struct RigEffectorData.Style

    The effector visual style.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Animations.Rigging
    Assembly: Unity.Animation.Rigging.dll
    Syntax
    [Serializable]
    public struct RigEffectorData.Style

    Fields

    color

    The effector main color.

    Declaration
    public Color color
    Field Value
    Type Description
    Color

    position

    The position offset applied to the effector.

    Declaration
    public Vector3 position
    Field Value
    Type Description
    Vector3

    rotation

    The rotation offset applied to the effector.

    Declaration
    public Vector3 rotation
    Field Value
    Type Description
    Vector3

    shape

    The effector shape. This is represented by a Mesh.

    Declaration
    public Mesh shape
    Field Value
    Type Description
    Mesh

    size

    The

    Declaration
    public float size
    Field Value
    Type Description
    float
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