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    Struct MultiPositionConstraintJob

    The MultiPosition constraint job.

    Implements
    IWeightedAnimationJob
    IAnimationJob
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Animations.Rigging
    Assembly: Unity.Animation.Rigging.dll
    Syntax
    [BurstCompile]
    public struct MultiPositionConstraintJob : IWeightedAnimationJob, IAnimationJob

    Fields

    axesMask

    Axes mask. Rotation will apply on the local axis for a value of 1.0, and will be kept as is for a value of 0.0.

    Declaration
    public Vector3 axesMask
    Field Value
    Type Description
    Vector3

    driven

    The Transform handle for the constrained object Transform.

    Declaration
    public ReadWriteTransformHandle driven
    Field Value
    Type Description
    ReadWriteTransformHandle

    drivenOffset

    The post-translation offset applied to the constrained object.

    Declaration
    public Vector3Property drivenOffset
    Field Value
    Type Description
    Vector3Property

    drivenParent

    The Transform handle for the constrained object parent Transform.

    Declaration
    public ReadOnlyTransformHandle drivenParent
    Field Value
    Type Description
    ReadOnlyTransformHandle

    sourceOffsets

    List of offsets to apply to source rotations if maintainOffset is enabled.

    Declaration
    public NativeArray<Vector3> sourceOffsets
    Field Value
    Type Description
    NativeArray<Vector3>

    sourceTransforms

    List of Transform handles for the source objects.

    Declaration
    public NativeArray<ReadOnlyTransformHandle> sourceTransforms
    Field Value
    Type Description
    NativeArray<ReadOnlyTransformHandle>

    sourceWeights

    List of weights for the source objects.

    Declaration
    public NativeArray<PropertyStreamHandle> sourceWeights
    Field Value
    Type Description
    NativeArray<PropertyStreamHandle>

    weightBuffer

    Buffer used to store weights during job execution.

    Declaration
    public NativeArray<float> weightBuffer
    Field Value
    Type Description
    NativeArray<float>

    Properties

    jobWeight

    The main weight given to the constraint. This is a value in between 0 and 1.

    Declaration
    public FloatProperty jobWeight { readonly get; set; }
    Property Value
    Type Description
    FloatProperty

    Methods

    ProcessAnimation(AnimationStream)

    Defines what to do when processing the animation.

    Declaration
    public void ProcessAnimation(AnimationStream stream)
    Parameters
    Type Name Description
    AnimationStream stream

    The animation stream to work on.

    ProcessRootMotion(AnimationStream)

    Defines what to do when processing the root motion.

    Declaration
    public void ProcessRootMotion(AnimationStream stream)
    Parameters
    Type Name Description
    AnimationStream stream

    The animation stream to work on.

    Implements

    IWeightedAnimationJob
    IAnimationJob
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