Class ChainIKConstraint
ChainIK constraint
Inheritance
RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>
ChainIKConstraint
Implements
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Animations.Rigging
Assembly: Unity.Animation.Rigging.dll
Syntax
[DisallowMultipleComponent]
[AddComponentMenu("Animation Rigging/Chain IK Constraint")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.3/manual/constraints/ChainIKConstraint.html")]
public class ChainIKConstraint : RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>, IRigConstraint
Methods
OnValidate()
This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). You can use this to ensure that when you modify data in an editor, that data stays within a certain range.
Declaration
protected override void OnValidate()