Class ChainIKConstraintJobBinder<T>
The ChainIK constraint job binder.
Implements
Inherited Members
Namespace: UnityEngine.Animations.Rigging
Assembly: Unity.Animation.Rigging.dll
Syntax
public class ChainIKConstraintJobBinder<T> : AnimationJobBinder<ChainIKConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, IChainIKConstraintData
Type Parameters
Name | Description |
---|---|
T | The constraint data type |
Methods
Create(Animator, ref T, Component)
Creates the animation job.
Declaration
public override ChainIKConstraintJob Create(Animator animator, ref T data, Component component)
Parameters
Type | Name | Description |
---|---|---|
Animator | animator | The animated hierarchy Animator component. |
T | data | The constraint data. |
Component | component | The constraint component. |
Returns
Type | Description |
---|---|
ChainIKConstraintJob | Returns a new job interface. |
Overrides
Destroy(ChainIKConstraintJob)
Destroys the animation job.
Declaration
public override void Destroy(ChainIKConstraintJob job)
Parameters
Type | Name | Description |
---|---|---|
ChainIKConstraintJob | job | The animation job to destroy. |
Overrides
Update(ChainIKConstraintJob, ref T)
Updates the animation job.
Declaration
public override void Update(ChainIKConstraintJob job, ref T data)
Parameters
Type | Name | Description |
---|---|---|
ChainIKConstraintJob | job | The animation job to update. |
T | data | The constraint data. |