Struct MultiReferentialInverseConstraintJob
The MultiReferential inverse constraint job.
Namespace: UnityEditor.Animations.Rigging
Syntax
[BurstCompile]
public struct MultiReferentialInverseConstraintJob : IWeightedAnimationJob, IAnimationJob
Fields
offsetTx
List of AffineTransform to apply to driven source objects.
Declaration
public NativeArray<AffineTransform> offsetTx
Field Value
Type | Description |
---|---|
NativeArray<AffineTransform> |
sources
The list of Transforms that are affected by the specified driver.
Declaration
public NativeArray<ReadWriteTransformHandle> sources
Field Value
Type | Description |
---|---|
NativeArray<ReadWriteTransformHandle> |
Properties
jobWeight
The main weight given to the constraint. This is a value in between 0 and 1.
Declaration
public FloatProperty jobWeight { readonly get; set; }
Property Value
Type | Description |
---|---|
FloatProperty |
Implements
Methods
ProcessAnimation(AnimationStream)
Defines what to do when processing the animation.
Declaration
public void ProcessAnimation(AnimationStream stream)
Parameters
Type | Name | Description |
---|---|---|
AnimationStream | stream | The animation stream to work on. |
Implements
ProcessRootMotion(AnimationStream)
Defines what to do when processing the root motion.
Declaration
public void ProcessRootMotion(AnimationStream stream)
Parameters
Type | Name | Description |
---|---|---|
AnimationStream | stream | The animation stream to work on. |