Class Rig
The Rig component is used to group constraints under its GameObject local hierarchy.
Namespace: UnityEngine.Animations.Rigging
Syntax
public class Rig : MonoBehaviour, IRigEffectorHolder
Properties
weight
The weight given to this rig and its associated constraints. This is a value in between 0 and 1.
Declaration
public float weight { get; set; }
Property Value
Type | Description |
---|---|
Single |