Struct FloatProperty | Animation Rigging | 1.0.3
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    Struct FloatProperty

    Float property handle used to read and write values in the AnimationStream.

    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public struct FloatProperty : IAnimatableProperty<float>

    Fields

    value

    The PropertyStreamHandle used in the AnimationStream.

    Declaration
    public PropertyStreamHandle value
    Field Value
    Type Description
    PropertyStreamHandle

    Methods

    Bind(Animator, Component, String)

    Creates a FloatProperty handle representing a property binding on a Component.

    Declaration
    public static FloatProperty Bind(Animator animator, Component component, string name)
    Parameters
    Type Name Description
    Animator animator

    The Animator on which to bind the new handle.

    Component component

    The Component owning the parameter.

    String name

    The property name

    Returns
    Type Description
    FloatProperty

    Returns a FloatProperty handle that represents the new binding.

    BindCustom(Animator, String)

    Creates a FloatProperty handle for a custom property in the AnimationStream to pass extra data to downstream animation jobs in the graph.

    Declaration
    public static FloatProperty BindCustom(Animator animator, string property)
    Parameters
    Type Name Description
    Animator animator

    The Animator on which to bind the new handle.

    String property

    The name of the property.

    Returns
    Type Description
    FloatProperty

    Returns a FloatProperty handle that represents the new binding.

    Get(AnimationStream)

    Gets the property value from a stream.

    Declaration
    public float Get(AnimationStream stream)
    Parameters
    Type Name Description
    AnimationStream stream

    The AnimationStream that holds the animated values.

    Returns
    Type Description
    Single

    The float property value.

    Implements
    IAnimatableProperty<T>.Get(AnimationStream)

    Set(AnimationStream, Single)

    Sets the property value into a stream.

    Declaration
    public void Set(AnimationStream stream, float v)
    Parameters
    Type Name Description
    AnimationStream stream

    The AnimationStream that holds the animated values.

    Single v

    The new float property value.

    Implements
    IAnimatableProperty<T>.Set(AnimationStream, T)
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