Struct TwistChainInverseConstraintJob | Animation Rigging | 1.0.3
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    Struct TwistChainInverseConstraintJob

    The TwistChain inverse constraint job.

    Namespace: UnityEditor.Animations.Rigging
    Syntax
    public struct TwistChainInverseConstraintJob : IWeightedAnimationJob, IAnimationJob

    Fields

    root

    The Transform handle for the root Transform of the chain.

    Declaration
    public ReadOnlyTransformHandle root
    Field Value
    Type Description
    ReadOnlyTransformHandle

    rootTarget

    The Transform handle for the root target Transform.

    Declaration
    public ReadWriteTransformHandle rootTarget
    Field Value
    Type Description
    ReadWriteTransformHandle

    tip

    The Transform handle for the tip Transform of the chain.

    Declaration
    public ReadOnlyTransformHandle tip
    Field Value
    Type Description
    ReadOnlyTransformHandle

    tipTarget

    The Transform handle for the tip target Transform.

    Declaration
    public ReadWriteTransformHandle tipTarget
    Field Value
    Type Description
    ReadWriteTransformHandle

    Properties

    jobWeight

    The main weight given to the constraint. This is a value in between 0 and 1.

    Declaration
    public FloatProperty jobWeight { get; set; }
    Property Value
    Type Description
    FloatProperty
    Implements
    IWeightedAnimationJob.jobWeight

    Methods

    ProcessAnimation(AnimationStream)

    Defines what to do when processing the animation.

    Declaration
    public void ProcessAnimation(AnimationStream stream)
    Parameters
    Type Name Description
    AnimationStream stream

    The animation stream to work on.

    Implements
    IAnimationJob.ProcessAnimation(AnimationStream)

    ProcessRootMotion(AnimationStream)

    Defines what to do when processing the root motion.

    Declaration
    public void ProcessRootMotion(AnimationStream stream)
    Parameters
    Type Name Description
    AnimationStream stream

    The animation stream to work on.

    Implements
    IAnimationJob.ProcessRootMotion(AnimationStream)
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