Struct RigSyncSceneToStreamJob.PropertySyncer | Animation Rigging | 0.3.4-preview
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    Struct RigSyncSceneToStreamJob.PropertySyncer

    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public struct PropertySyncer : IDisposable

    Fields

    buffer

    Declaration
    public NativeArray<float> buffer
    Field Value
    Type Description
    NativeArray<Single>

    sceneHandles

    Declaration
    public NativeArray<PropertySceneHandle> sceneHandles
    Field Value
    Type Description
    NativeArray<PropertySceneHandle>

    streamHandles

    Declaration
    public NativeArray<PropertyStreamHandle> streamHandles
    Field Value
    Type Description
    NativeArray<PropertyStreamHandle>

    Methods

    BindAt(Int32, Animator, Component, String)

    Declaration
    public void BindAt(int index, Animator animator, Component component, string property)
    Parameters
    Type Name Description
    Int32 index
    Animator animator
    Component component
    String property

    Create(Int32)

    Declaration
    public static RigSyncSceneToStreamJob.PropertySyncer Create(int size)
    Parameters
    Type Name Description
    Int32 size
    Returns
    Type Description
    RigSyncSceneToStreamJob.PropertySyncer

    Dispose()

    Declaration
    public void Dispose()

    StreamValues(ref AnimationStream)

    Declaration
    public NativeArray<float> StreamValues(ref AnimationStream stream)
    Parameters
    Type Name Description
    AnimationStream stream
    Returns
    Type Description
    NativeArray<Single>

    Sync(ref AnimationStream)

    Declaration
    public void Sync(ref AnimationStream stream)
    Parameters
    Type Name Description
    AnimationStream stream
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