Class OverrideRigLayer | Animation Rigging | 0.3.4-preview
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    Class OverrideRigLayer

    Inheritance
    Object
    OverrideRigLayer
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    [Serializable]
    public class OverrideRigLayer : IRigLayer

    Constructors

    OverrideRigLayer(Rig, IRigConstraint[], Boolean)

    Declaration
    public OverrideRigLayer(Rig rig, IRigConstraint[] constraints, bool active = true)
    Parameters
    Type Name Description
    Rig rig
    IRigConstraint[] constraints
    Boolean active

    Properties

    active

    Declaration
    public bool active { get; set; }
    Property Value
    Type Description
    Boolean
    Implements
    IRigLayer.active

    constraints

    Declaration
    public IRigConstraint[] constraints { get; }
    Property Value
    Type Description
    IRigConstraint[]
    Implements
    IRigLayer.constraints

    isInitialized

    Declaration
    public bool isInitialized { get; }
    Property Value
    Type Description
    Boolean

    jobs

    Declaration
    public IAnimationJob[] jobs { get; }
    Property Value
    Type Description
    IAnimationJob[]
    Implements
    IRigLayer.jobs

    name

    Declaration
    public string name { get; }
    Property Value
    Type Description
    String
    Implements
    IRigLayer.name

    rig

    Declaration
    public Rig rig { get; }
    Property Value
    Type Description
    Rig
    Implements
    IRigLayer.rig

    Methods

    Initialize(Animator)

    Declaration
    public bool Initialize(Animator animator)
    Parameters
    Type Name Description
    Animator animator
    Returns
    Type Description
    Boolean
    Implements
    IRigLayer.Initialize(Animator)

    IsValid()

    Declaration
    public bool IsValid()
    Returns
    Type Description
    Boolean
    Implements
    IRigLayer.IsValid()

    Reset()

    Declaration
    public void Reset()
    Implements
    IRigLayer.Reset()

    Update()

    Declaration
    public void Update()
    Implements
    IRigLayer.Update()
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