Interface IRigLayer
Namespace: UnityEngine.Animations.Rigging
Syntax
public interface IRigLayer
Properties
active
Declaration
bool active { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
constraints
Declaration
IRigConstraint[] constraints { get; }
Property Value
| Type | Description |
|---|---|
| IRigConstraint[] |
jobs
Declaration
IAnimationJob[] jobs { get; }
Property Value
| Type | Description |
|---|---|
| IAnimationJob[] |
name
Declaration
string name { get; }
Property Value
| Type | Description |
|---|---|
| String |
rig
Declaration
Rig rig { get; }
Property Value
| Type | Description |
|---|---|
| Rig |
Methods
Initialize(Animator)
Declaration
bool Initialize(Animator animator)
Parameters
| Type | Name | Description |
|---|---|---|
| Animator | animator |
Returns
| Type | Description |
|---|---|
| Boolean |
IsValid()
Declaration
bool IsValid()
Returns
| Type | Description |
|---|---|
| Boolean |
Reset()
Declaration
void Reset()
Update()
Declaration
void Update()